L L4D2node

CDirectorChallengeMode::GiveDefaultItems

0x0089fd80 · 422 bytes · __thiscall

_ZN22CDirectorChallengeMode16GiveDefaultItemsEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* CDirectorChallengeMode::GiveDefaultItems(CTerrorPlayer*) */

CDirectorChallengeMode __thiscall
CDirectorChallengeMode::GiveDefaultItems(CDirectorChallengeMode *this,CTerrorPlayer *param_1)

{
  CDirectorChallengeMode CVar1;
  int iVar2;
  int iVar3;
  void *local_40;
  void *local_34 [2];
  short local_2c;
  ushort local_2a;
  void *local_28;
  undefined4 local_24;
  undefined2 local_20;
  ushort local_1e;
  
  CVar1 = this[1];
  if ((CVar1 != (CDirectorChallengeMode)0x0) &&
     (iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1), iVar2 == 2)) {
    iVar2 = (**(code **)(*g_pScriptVM + 0x48))
                      (g_pScriptVM,"GetDefaultItem",*(undefined4 *)(TheDirector + 0x4b8),0);
    (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar2);
    if (iVar2 != 0) {
      local_34[0] = (void *)0x0;
      local_2c = 0;
      local_2a = 0;
      local_40 = (void *)0x0;
      while( true ) {
        iVar2 = TheDirector;
        local_1e = 0;
        local_24 = 0;
        local_20 = 5;
        local_28 = local_40;
                    /* try { // try from 0089fea3 to 0089fef8 has its CatchHandler @ 0089ff2f */
        iVar3 = (**(code **)(*g_pScriptVM + 0x48))
                          (g_pScriptVM,"GetDefaultItem",*(undefined4 *)(TheDirector + 0x4b8),0);
        if (iVar3 != 0) {
          (**(code **)(*g_pScriptVM + 0x50))
                    (g_pScriptVM,iVar3,&local_28,1,local_34,*(undefined4 *)(iVar2 + 0x4b8),1);
          (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar3);
        }
        if ((local_1e & 1) != 0) {
          free(local_28);
        }
        if (local_2c != 0x1f) break;
                    /* try { // try from 0089fe4a to 0089fe4f has its CatchHandler @ 0089ff4c */
        (**(code **)(*(int *)param_1 + 0x6c0))(param_1,local_34[0],0,1,0);
        local_40 = (void *)((int)local_40 + 1);
      }
      if ((local_2a & 1) == 0) {
        return CVar1;
      }
      free(local_34[0]);
      return CVar1;
    }
  }
  return (CDirectorChallengeMode)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)