scripted_mode_shutdown
0x0089ed10 · 43 bytes · __cdecl
_ZL22scripted_mode_shutdownRK8CCommand
Decompiled
undefined (1 param)
/* scripted_mode_shutdown(CCommand const&) */
void scripted_mode_shutdown(CCommand *param_1)
{
CDirectorChallengeMode::ShutdownScriptedMode
(*(CDirectorChallengeMode **)(TheDirector + 0x648),0,&DAT_00d539c2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.