L L4D2node

scripted_mode_shutdown

0x0089ed10 · 43 bytes · __cdecl

_ZL22scripted_mode_shutdownRK8CCommand

Decompiled

undefined (1 param)

/* scripted_mode_shutdown(CCommand const&) */

void scripted_mode_shutdown(CCommand *param_1)

{
  CDirectorChallengeMode::ShutdownScriptedMode
            (*(CDirectorChallengeMode **)(TheDirector + 0x648),0,&DAT_00d539c2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)