L L4D2node

CDirectorChallengeMode::EndScriptedMode

0x0089ddf0 · 599 bytes · __thiscall

_ZN22CDirectorChallengeMode15EndScriptedModeEv

Decompiled

undefined (1 param)

/* CDirectorChallengeMode::EndScriptedMode() */

undefined4 __thiscall CDirectorChallengeMode::EndScriptedMode(CDirectorChallengeMode *this)

{
  int iVar1;
  int iVar2;
  int iVar3;
  char *local_34 [2];
  short local_2c;
  ushort local_2a;
  char *local_28;
  undefined4 local_24;
  undefined2 local_20;
  ushort local_1e;
  
  iVar1 = (**(code **)(*g_pScriptVM + 0x48))
                    (g_pScriptVM,"EndScriptedMode",*(undefined4 *)(TheDirector + 0x4b8),0);
  (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
  iVar3 = TheDirector;
  if (iVar1 == 0) {
    return 0;
  }
  local_2c = 0;
  local_2a = 0;
  local_34[0] = (char *)0x0;
                    /* try { // try from 0089de90 to 0089dee6 has its CatchHandler @ 0089e05f */
  iVar1 = (**(code **)(*g_pScriptVM + 0x48))
                    (g_pScriptVM,"EndScriptedMode",*(undefined4 *)(TheDirector + 0x4b8),0);
  if (iVar1 != 0) {
    iVar2 = (**(code **)(*g_pScriptVM + 0x50))
                      (g_pScriptVM,iVar1,0,0,local_34,*(undefined4 *)(iVar3 + 0x4b8),1);
    (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
    iVar3 = TheDirector;
    if (iVar2 == 0) {
      local_24 = 0;
      local_20 = 5;
      local_28 = (char *)(int)(float)local_34[0];
      if (local_2c == 5) {
        local_28 = local_34[0];
      }
      local_1e = 0;
      *(char **)(this + 4) = local_28;
                    /* try { // try from 0089df50 to 0089dfa2 has its CatchHandler @ 0089e071 */
      iVar1 = (**(code **)(*g_pScriptVM + 0x48))
                        (g_pScriptVM,"GetScoreboardFilename",*(undefined4 *)(iVar3 + 0x4b8),0);
      if (iVar1 != 0) {
        (**(code **)(*g_pScriptVM + 0x50))
                  (g_pScriptVM,iVar1,&local_28,1,local_34,*(undefined4 *)(iVar3 + 0x4b8),1,&local_28
                  );
        (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
      }
      iVar3 = TheDirector;
      if ((local_1e & 1) != 0) {
        free(local_28);
        iVar3 = TheDirector;
      }
      TheDirector = iVar3;
      if (local_2c == 0x1f) {
        V_strncpy((char *)(this + 8),local_34[0],0x104);
        iVar3 = TheDirector;
        *(undefined1 *)(TheDirector + 0x4e4) = 1;
      }
                    /* try { // try from 0089dfc2 to 0089e02b has its CatchHandler @ 0089e05f */
      CDirector::EndScenario(iVar3,*(undefined4 *)(this + 4));
      if ((local_2a & 1) != 0) {
        free(local_34[0]);
      }
      return 1;
    }
  }
  if ((local_2a & 1) != 0) {
    free(local_34[0]);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)