CDirectorChallengeMode::OnInfectedKilled
0x00899fb0 · 851 bytes · __thiscall
_ZN22CDirectorChallengeMode16OnInfectedKilledEPK20CBaseCombatCharacterRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* CDirectorChallengeMode::OnInfectedKilled(CBaseCombatCharacter const*, CTakeDamageInfo const&) */
void __thiscall
CDirectorChallengeMode::OnInfectedKilled
(CDirectorChallengeMode *this,CBaseCombatCharacter *param_1,CTakeDamageInfo *param_2)
{
uint uVar1;
uint uVar2;
code *pcVar3;
int *piVar4;
char *pcVar5;
int iVar6;
int *piVar7;
undefined4 uVar8;
undefined *puVar9;
bool bVar10;
int local_24;
if ((param_1 != (CBaseCombatCharacter *)0x0) && (this[1] != (CDirectorChallengeMode)0x0)) {
piVar4 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"zombie_death",0,0);
if (piVar4 != (int *)0x0) {
uVar1 = *(uint *)(param_2 + 0x48);
uVar2 = *(uint *)(param_2 + 0x30);
if (((uVar2 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) {
bVar10 = false;
local_24 = 0;
}
else {
local_24 = *(int *)(puVar9 + 4);
if (local_24 == 0) {
bVar10 = false;
}
else {
pcVar5 = *(char **)(local_24 + 0x7c);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
iVar6 = _V_stricmp(pcVar5,"prop_minigun");
if (iVar6 == 0) {
bVar10 = true;
}
else {
pcVar5 = *(char **)(local_24 + 0x7c);
if (*(char **)(local_24 + 0x7c) == (char *)0x0) {
pcVar5 = "";
}
iVar6 = _V_stricmp(pcVar5,"prop_minigun_l4d1");
bVar10 = iVar6 == 0;
}
}
}
uVar2 = *(uint *)(param_2 + 0x34);
if (((uVar2 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar9 + 8) == uVar2 >> 0xc && (*(int *)(puVar9 + 4) != 0)))) {
iVar6 = *(int *)(*(int *)(puVar9 + 4) + 0x30);
if (iVar6 == 0) {
iVar6 = 0;
}
else {
iVar6 = iVar6 - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar4 + 0x30))(piVar4,"attacker",iVar6);
}
uVar2 = *(uint *)(param_2 + 0x38);
if (((uVar2 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar9 + 8) != uVar2 >> 0xc ||
((piVar7 = *(int **)(puVar9 + 4), piVar7 == (int *)0x0 ||
(piVar7 = (int *)(**(code **)(*piVar7 + 0x188))(piVar7), piVar7 == (int *)0x0)))))) {
if (local_24 != 0) {
pcVar5 = "";
if (*(char **)(local_24 + 0x7c) != (char *)0x0) {
pcVar5 = *(char **)(local_24 + 0x7c);
}
iVar6 = _V_stricmp(pcVar5,"grenade_launcher_projectile");
if (iVar6 == 0) {
(**(code **)(*piVar4 + 0x30))(piVar4,"weapon_id",0x15);
}
}
}
else {
pcVar3 = *(code **)(*piVar4 + 0x30);
uVar8 = (**(code **)(*piVar7 + 0x638))(piVar7);
(*pcVar3)(piVar4,"weapon_id",uVar8);
}
if (*(int *)(param_1 + 0x30) == 0) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar4 + 0x30))(piVar4,"victim",iVar6);
pcVar3 = *(code **)(*piVar4 + 0x30);
uVar8 = CBaseEntity::GetGender((CBaseEntity *)param_1);
(*pcVar3)(piVar4,"gender",uVar8);
pcVar3 = *(code **)(*piVar4 + 0x30);
uVar8 = (**(code **)(*(int *)param_1 + 0x544))(param_1);
(*pcVar3)(piVar4,"infected_id",uVar8);
(**(code **)(*piVar4 + 0x2c))(piVar4,"submerged",param_1[0x253] != (CBaseCombatCharacter)0x0);
(**(code **)(*piVar4 + 0x2c))(piVar4,"headshot",(byte)(uVar1 >> 0x1e) & 1);
(**(code **)(*piVar4 + 0x2c))(piVar4,"minigun",bVar10);
(**(code **)(*piVar4 + 0x2c))(piVar4,"blast",(byte)(uVar1 >> 6) & 1);
/* WARNING: Could not recover jumptable at 0x0089a274. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*gameeventmanager + 0x20))();
return;
}
return;
}
return;
}
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