L L4D2node

CDirectorChallengeMode::TermScripts

0x008991b0 · 661 bytes · __thiscall

_ZN22CDirectorChallengeMode11TermScriptsEv

Decompiled

undefined (1 param)

/* CDirectorChallengeMode::TermScripts() */

void __thiscall CDirectorChallengeMode::TermScripts(CDirectorChallengeMode *this)

{
  int iVar1;
  int iVar2;
  
  iVar1 = TheDirector;
  *(undefined4 *)(this + 0x144) = 0;
  *(undefined4 *)(this + 0x140) = 0;
  if (*(int *)(iVar1 + 0x4b8) != -1) {
    iVar2 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"Reset",*(int *)(iVar1 + 0x4b8),0);
    (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar2);
    iVar1 = TheDirector;
    if ((iVar2 != 0) &&
       (iVar2 = (**(code **)(*g_pScriptVM + 0x48))
                          (g_pScriptVM,"Reset",*(undefined4 *)(TheDirector + 0x4b8),0), iVar2 != 0))
    {
      (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar2,0,0,0,*(undefined4 *)(iVar1 + 0x4b8),1);
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar2);
    }
  }
  CScriptHud::TermScripts((CScriptHud *)(this + 0x15c));
  if (g_pScriptVM != (int *)0x0) {
    if (*(int *)(this + 0x110) - 1U < 0xfffffffe) {
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,*(int *)(this + 0x110));
      iVar1 = *(int *)(this + 0x118);
      *(undefined4 *)(this + 0x110) = 0xffffffff;
    }
    else {
      iVar1 = *(int *)(this + 0x118);
    }
    if (iVar1 - 1U < 0xfffffffe) {
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
      iVar1 = *(int *)(this + 0x11c);
      *(undefined4 *)(this + 0x118) = 0xffffffff;
    }
    else {
      iVar1 = *(int *)(this + 0x11c);
    }
    if (iVar1 - 1U < 0xfffffffe) {
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
      *(undefined4 *)(this + 0x11c) = 0xffffffff;
    }
    if (*(int *)(this + 0x124) - 1U < 0xfffffffe) {
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,*(int *)(this + 0x124));
      *(undefined4 *)(this + 0x124) = 0xffffffff;
    }
    if (*(int *)(this + 0x130) - 1U < 0xfffffffe) {
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,*(int *)(this + 0x130));
      iVar1 = *(int *)(this + 0x134);
      *(undefined4 *)(this + 0x130) = 0xffffffff;
    }
    else {
      iVar1 = *(int *)(this + 0x134);
    }
    if (iVar1 - 1U < 0xfffffffe) {
      (**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar1);
      *(undefined4 *)(this + 0x134) = 0xffffffff;
    }
    if (*(int *)(this + 0x120) - 1U < 0xfffffffe) {
      (**(code **)(*g_pScriptVM + 0x44))(g_pScriptVM,*(int *)(this + 0x120));
      *(undefined4 *)(this + 0x120) = 0xffffffff;
    }
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

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