L L4D2node

CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>::RemoveAll

0x00892e30 · 210 bytes · __thiscall

_ZN10CUtlRBTreeIN7CUtlMapI7CHandleI11CBaseEntityE22scavenge_cache_entry_thE6Node_tEhNS5_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS6_hEhEE9RemoveAllEv

Decompiled

undefined (1 param)

/* CUtlRBTree<CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned char>::Node_t, unsigned
   char, CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned char>::CKeyLess,
   CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>, scavenge_cache_entry_t, unsigned
   char>::Node_t, unsigned char>, unsigned char> >::RemoveAll() */

void __thiscall
CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
::RemoveAll(CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
            *this)

{
  int iVar1;
  CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
  CVar2;
  int iVar3;
  CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
  CVar4;
  CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
  *pCVar5;
  
  CVar4 = this[0x13];
  if (CVar4 != (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                )0xff) {
    iVar1 = *(int *)(this + 8);
    iVar3 = 0;
    if (0 < iVar1) {
      do {
        CVar2 = SUB41(iVar3,0);
        if ((iVar3 < iVar1) && ((byte)CVar2 <= (byte)CVar4)) {
          if ((Links(unsigned_char)::s_Sentinel == '\0') &&
             (iVar1 = __cxa_guard_acquire(&Links(unsigned_char)::s_Sentinel), iVar1 != 0)) {
            Links(unsigned_char)::s_Sentinel = 0xff;
            DAT_00f5e1e1 = 0xff;
            DAT_00f5e1e2 = 0xff;
            __cxa_guard_release(&Links(unsigned_char)::s_Sentinel);
          }
          pCVar5 = (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                    *)(*(int *)(this + 4) + iVar3 * 0x10);
          if (*pCVar5 != CVar2) {
            pCVar5[1] = this[0x12];
            *(CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
              *)(*(int *)(this + 4) + iVar3 * 0x10) = CVar2;
            this[0x12] = CVar2;
          }
          CVar4 = this[0x13];
        }
      } while (((CVar4 != CVar2) && (iVar1 = *(int *)(this + 8), (int)(iVar3 + 1U & 0xff) < iVar1))
              && (iVar3 = iVar3 + 1, iVar3 != 0xff));
    }
    this[0x10] = (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                  )0xff;
    this[0x11] = (CUtlRBTree<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char,CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CHandle<CBaseEntity>,scavenge_cache_entry_t,unsigned_char>::Node_t,unsigned_char>,unsigned_char>>
                  )0x0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)