CDirector::OnPlayerDisconnected
0x00882910 · 246 bytes · __thiscall
_ZN9CDirector20OnPlayerDisconnectedEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CDirector::OnPlayerDisconnected(CTerrorPlayer*) */
void __thiscall CDirector::OnPlayerDisconnected(CDirector *this,CTerrorPlayer *param_1)
{
int *piVar1;
char cVar2;
int iVar3;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
int local_20 [5];
(**(code **)(**(int **)(this + 0x634) + 0x20))(*(int **)(this + 0x634),param_1);
cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1);
if ((cVar2 != '\0') && (iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1), iVar3 == 3)) {
OnZombieRemoved(this,param_1);
}
local_20[0] = 0;
local_20[1] = 0;
local_20[2] = 0;
local_20[3] = 0;
local_20[4] = 0;
local_30 = 0xffffffff;
local_2c = 7;
local_28 = 3;
local_24 = 9;
/* try { // try from 00882988 to 008829b4 has its CatchHandler @ 00882a0a */
ForEachTerrorPlayer<PlayerCollector>((PlayerCollector *)&local_30);
iVar3 = 0;
if (0 < local_20[3]) {
do {
piVar1 = *(int **)(local_20[0] + iVar3 * 4);
(**(code **)(*piVar1 + 0x8b8))(piVar1,param_1);
iVar3 = iVar3 + 1;
} while (iVar3 < local_20[3]);
}
local_20[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_20);
local_20[4] = local_20[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.