L L4D2node

CDirector::IsAnySurvivorInStartArea

0x00877850 · 64 bytes · __cdecl

_ZNK9CDirector24IsAnySurvivorInStartAreaEv

Decompiled

undefined (0 params)

/* CDirector::IsAnySurvivorInStartArea() const */

undefined4 CDirector::IsAnySurvivorInStartArea(void)

{
  undefined3 extraout_var;
  float local_20 [7];
  
  local_20[0] = 1e+09;
  local_20[1] = 2.8026e-45;
  local_20[2] = 0.0;
  local_20[3] = 0.0;
  local_20[4] = 0.0;
  ForEachSurvivor<LowestFlowDistance>((LowestFlowDistance *)local_20);
  return CONCAT31(extraout_var,local_20[0] == 0.0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)