CDirector::OnChangeChapterVote
0x00876f10 · 242 bytes · __thiscall
_ZN9CDirector19OnChangeChapterVoteEPKc
Decompiled
undefined (2 params)
/* CDirector::OnChangeChapterVote(char const*) */
void __thiscall CDirector::OnChangeChapterVote(CDirector *this,char *param_1)
{
int iVar1;
longdouble lVar2;
DispatchPlayerReportFlush local_1d [13];
iVar1 = (**(code **)(*engine + 4))(engine,param_1);
if (iVar1 == 0) {
return;
}
ForEachTerrorPlayer<DispatchPlayerReportFlush>(local_1d);
UTIL_LogPrintf("change chapter now vote - changing to %s\n",param_1);
*(undefined4 *)(this + 0x3b0) = 0;
lVar2 = (longdouble)IntervalTimer::Now();
if ((float)lVar2 != *(float *)(this + 0x3ac)) {
(**(code **)(*(int *)(this + 0x3a8) + 4))(this + 0x3a8,this + 0x3ac);
*(float *)(this + 0x3ac) = (float)lVar2;
}
V_strncpy((char *)(this + 0x3b4),param_1,0x20);
(**(code **)(*(int *)this + 0x28))(this,0);
(**(code **)(*g_pGameRules + 0x9c))(g_pGameRules,param_1);
DirectorChangelevel((char *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.