CDirector::OnChangeMissionVote
0x00876d30 · 439 bytes · __thiscall
_ZN9CDirector19OnChangeMissionVoteEPKc
Decompiled
undefined (2 params)
/* CDirector::OnChangeMissionVote(char const*) */
void __thiscall CDirector::OnChangeMissionVote(CDirector *this,char *param_1)
{
int *piVar1;
KeyValues *pKVar2;
char *pcVar3;
int iVar4;
longdouble lVar5;
DispatchPlayerReportFlush local_1d [13];
piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x28))(g_pMatchFramework);
pKVar2 = (KeyValues *)(**(code **)(*piVar1 + 4))(piVar1,0);
if (pKVar2 != (KeyValues *)0x0) {
/* try { // try from 00876d71 to 00876dc6 has its CatchHandler @ 00876ef3 */
KeyValues::SetString(pKVar2,"Game/campaign",param_1);
KeyValues::SetInt(pKVar2,"Game/chapter",1);
pKVar2 = (KeyValues *)(**(code **)(*g_pMatchExtL4D + 8))(g_pMatchExtL4D,pKVar2,0);
if (pKVar2 == (KeyValues *)0x0) {
LAB_00876eb2:
KeyValues::deleteThis();
return;
}
pcVar3 = (char *)KeyValues::GetString(pKVar2,"map","");
if ((pcVar3 != (char *)0x0) && (*pcVar3 != '\0')) {
/* try { // try from 00876df6 to 00876eb1 has its CatchHandler @ 00876ef3 */
iVar4 = (**(code **)(*engine + 4))(engine,pcVar3);
if (iVar4 != 0) {
ForEachTerrorPlayer<DispatchPlayerReportFlush>(local_1d);
UTIL_LogPrintf("change mission now vote - changing to %s (%s)\n",param_1,pcVar3);
*(undefined4 *)(this + 0x3b0) = 0;
lVar5 = (longdouble)IntervalTimer::Now();
if ((float)lVar5 != *(float *)(this + 0x3ac)) {
/* try { // try from 00876ede to 00876ee0 has its CatchHandler @ 00876ef3 */
(**(code **)(*(int *)(this + 0x3a8) + 4))(this + 0x3a8,this + 0x3ac);
*(float *)(this + 0x3ac) = (float)lVar5;
}
V_strncpy((char *)(this + 0x3b4),pcVar3,0x20);
ClearTransitionedLandmarkName();
ClearTeamScores(this,true);
(**(code **)(*(int *)this + 0x28))(this,0);
(**(code **)(*g_pGameRules + 0x9c))(g_pGameRules,pcVar3);
DirectorChangelevel((char *)this,pcVar3);
goto LAB_00876eb2;
}
}
KeyValues::deleteThis();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.