L L4D2node

CDirector::GetMaximumIntensity

0x00876b80 · 29 bytes · __cdecl

_ZNK9CDirector19GetMaximumIntensityEv

Decompiled

undefined (0 params)

/* CDirector::GetMaximumIntensity() const */

longdouble CDirector::GetMaximumIntensity(void)

{
  float local_10 [3];
  
  local_10[0] = 0.0;
  ForEachTerrorPlayer<FindMaxIntensity>((FindMaxIntensity *)local_10);
  return (longdouble)local_10[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)