ScriptCollectGarbage
0x008768a0 · 127 bytes · unknown
_Z20ScriptCollectGarbagev.part.262
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ScriptCollectGarbage() [clone .part.262] */
void ScriptCollectGarbage(void)
{
code *pcVar1;
int in_GS_OFFSET;
CFmtStrN<256> local_11c [5];
undefined1 local_117 [263];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
pcVar1 = *(code **)(*g_pScriptVM + 0xbc);
ScriptCollectGarbage()::counter = ScriptCollectGarbage()::counter + 1;
CFmtStrN<256>::CFmtStrN(local_11c,"OrphanedData_%d",ScriptCollectGarbage()::counter);
(*pcVar1)(g_pScriptVM,local_117,1);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.