L L4D2node

CDirector::TermScriptLevel

0x00875630 · 22 bytes · __thiscall

_ZN9CDirector15TermScriptLevelEi

Decompiled

undefined (2 params)

/* CDirector::TermScriptLevel(int) */

CDirector * __thiscall CDirector::TermScriptLevel(CDirector *this,int param_1)

{
  CDirector *pCVar1;
  
  if ((uint)param_1 < 4) {
    pCVar1 = (CDirector *)TermScriptLevel(this,param_1);
    return pCVar1;
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)