CInfoDirector::InputIncrementTeamScore
0x008753f0 · 48 bytes · __thiscall
_ZN13CInfoDirector23InputIncrementTeamScoreER11inputdata_t
Decompiled
undefined (2 params)
/* CInfoDirector::InputIncrementTeamScore(inputdata_t&) */
void __thiscall CInfoDirector::InputIncrementTeamScore(CInfoDirector *this,inputdata_t *param_1)
{
int iVar1;
iVar1 = 0;
if (*(int *)(param_1 + 0x18) == 5) {
iVar1 = *(int *)(param_1 + 8);
}
CDirector::IncrementScavengeTeamScore(TheDirector,iVar1,(CBaseEntity *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.