CDirector::GetMapArcValue
0x00874bb0 · 81 bytes · __thiscall
_ZNK9CDirector14GetMapArcValueEv
Decompiled
undefined (1 param)
/* CDirector::GetMapArcValue() const */
int __thiscall CDirector::GetMapArcValue(CDirector *this)
{
int iVar1;
int iVar2;
int iVar3;
iVar3 = *(int *)(this + 0x420);
iVar2 = iVar3;
if (iVar3 != 0) {
iVar1 = CTerrorGameRules::GetNumChaptersForMissionAndMode();
iVar2 = iVar3 + 1;
if (iVar1 == iVar2) {
return 4;
}
if (4 < iVar1) {
if (3 < iVar3) {
iVar3 = 4;
}
return iVar3;
}
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.