L L4D2node

CDirector::GetMapArcValue

0x00874bb0 · 81 bytes · __thiscall

_ZNK9CDirector14GetMapArcValueEv

Decompiled

undefined (1 param)

/* CDirector::GetMapArcValue() const */

int __thiscall CDirector::GetMapArcValue(CDirector *this)

{
  int iVar1;
  int iVar2;
  int iVar3;
  
  iVar3 = *(int *)(this + 0x420);
  iVar2 = iVar3;
  if (iVar3 != 0) {
    iVar1 = CTerrorGameRules::GetNumChaptersForMissionAndMode();
    iVar2 = iVar3 + 1;
    if (iVar1 == iVar2) {
      return 4;
    }
    if (4 < iVar1) {
      if (3 < iVar3) {
        iVar3 = 4;
      }
      return iVar3;
    }
  }
  return iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)