CDirector::OnPlayerNavAreaChanged
0x00874a30 · 263 bytes · __cdecl
_ZN9CDirector22OnPlayerNavAreaChangedEP13CTerrorPlayerP8CNavAreaS3_
Decompiled
undefined (3 params)
/* CDirector::OnPlayerNavAreaChanged(CTerrorPlayer*, CNavArea*, CNavArea*) */
void CDirector::OnPlayerNavAreaChanged(CTerrorPlayer *param_1,CNavArea *param_2,CNavArea *param_3)
{
char cVar1;
longdouble lVar2;
if (param_2 != (CNavArea *)0x0) {
cVar1 = (**(code **)(*(int *)param_2 + 300))(param_2);
if (cVar1 != '\0') {
lVar2 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 600) <= (float)lVar2) {
lVar2 = (longdouble)CountdownTimer::Now();
if ((float)lVar2 + 2.0 != *(float *)(param_1 + 600)) {
(**(code **)(*(int *)(param_1 + 0x250) + 4))(param_1 + 0x250,param_1 + 600);
*(float *)(param_1 + 600) = (float)lVar2 + 2.0;
}
if (*(float *)(param_1 + 0x254) != 2.0) {
(**(code **)(*(int *)(param_1 + 0x250) + 4))(param_1 + 0x250,param_1 + 0x254);
*(undefined4 *)(param_1 + 0x254) = 0x40000000;
}
(**(code **)(*(int *)param_1 + 0x6c))(param_1);
}
ZombieManager::OnPlayerNavAreaChanged(TheZombieManager,param_2,param_3);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.