L L4D2node

CDirector::GetHunterAttackDamage

0x00874850 · 43 bytes · __cdecl

_ZNK9CDirector21GetHunterAttackDamageEv

Decompiled

undefined (0 params)

/* CDirector::GetHunterAttackDamage() const */

longdouble CDirector::GetHunterAttackDamage(void)

{
  uint uVar1;
  float fVar2;
  
  uVar1 = GetDifficulty();
  fVar2 = 1.0;
  if ((uVar1 < 4) && (1.0 <= *(float *)(CSWTCH_5004 + uVar1 * 4))) {
    fVar2 = *(float *)(CSWTCH_5004 + uVar1 * 4);
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)