L L4D2node

CDirector::IsMobRushAllowed

0x008744f0 · 48 bytes · __thiscall

_ZNK9CDirector16IsMobRushAllowedEv

Decompiled

undefined (1 param)

/* CDirector::IsMobRushAllowed() const */

uint __thiscall CDirector::IsMobRushAllowed(CDirector *this)

{
  uint uVar1;
  
  if ((**(int **)(this + 0x638) == 5) && (*(int *)(this + 0x194) - 2U < 2)) {
    return 0;
  }
  uVar1 = IsInCommentaryMode();
  return uVar1 ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)