CDirector::OnFinalePause
0x00874420 · 196 bytes · __thiscall
_ZN9CDirector13OnFinalePauseEv
Decompiled
undefined (1 param)
/* CDirector::OnFinalePause() */
void __thiscall CDirector::OnFinalePause(CDirector *this)
{
int *piVar1;
undefined4 local_20 [3];
undefined4 local_14;
undefined4 local_10;
if (**(int **)(this + 0x638) != 5) {
UTIL_LogPrintf("%3.2f: Director::OnFinalePause\n",(double)*(float *)(gpGlobals + 0xc));
piVar1 = (int *)CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"trigger_finale");
if (piVar1 == (int *)0x0) {
piVar1 = (int *)CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"finale_trigger");
if (piVar1 == (int *)0x0) {
return;
}
}
local_20[0] = 0;
local_14 = 0xffffffff;
local_10 = 0;
(**(code **)(*piVar1 + 0xb4))(piVar1,"FinalePause",0,0,local_20,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.