CDirector::OnServerShutdown
0x00873570 · 456 bytes · __thiscall
_ZN9CDirector16OnServerShutdownEv
Decompiled
undefined (1 param)
/* CDirector::OnServerShutdown() */
void __thiscall CDirector::OnServerShutdown(CDirector *this)
{
int *piVar1;
char cVar2;
KeyValues *this_00;
char *pcVar3;
IBaseFileSystem *pIVar4;
char *pcVar5;
longdouble lVar6;
CDirector *pCVar7;
(**(code **)**(undefined4 **)(this + 0x634))(*(undefined4 **)(this + 0x634));
ResetTransitionedEntities();
ResetTransitionedSurvivors();
this[0x28e] = (CDirector)0x0;
pCVar7 = (CDirector *)0x1;
m_isTransitioning = 0;
m_isScenarioRestart = 0;
ClearTeamScores(this,true);
(**(code **)(*(int *)this + 0x14))(this);
*(undefined4 *)(this + 0x3b0) = 0;
lVar6 = (longdouble)IntervalTimer::Now();
if ((float)lVar6 != *(float *)(this + 0x3ac)) {
pCVar7 = this + 0x3ac;
(**(code **)(*(int *)(this + 0x3a8) + 4))(this + 0x3a8);
*(float *)(this + 0x3ac) = (float)lVar6;
}
piVar1 = engine;
*(undefined4 *)(this + 0x390) = 0;
*(undefined4 *)(this + 0x38c) = 0;
*(undefined4 *)(this + 0x394) = 0;
this[0x3b4] = (CDirector)0x0;
cVar2 = (**(code **)(*piVar1 + 8))(piVar1);
if (cVar2 == '\0') {
this_00 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pCVar7);
/* try { // try from 00873679 to 0087367d has its CatchHandler @ 00873747 */
KeyValues::KeyValues(this_00,"ServerConfig",(IKeyValuesSystem *)0x0,false);
if (this_00 != (KeyValues *)0x0) {
pIVar4 = (IBaseFileSystem *)0x0;
if (filesystem != 0) {
pIVar4 = (IBaseFileSystem *)(filesystem + 4);
}
KeyValues::LoadFromFile(this_00,pIVar4,"ServerConfig.vdf","MOD");
pcVar5 = "FCVAR_NEVER_AS_STRING";
if ((ZombieDifficulty[0x15] & 0x10) == 0) {
pcVar5 = "";
if (*(char **)(ZombieDifficulty._28_4_ + 0x24) != (char *)0x0) {
pcVar5 = *(char **)(ZombieDifficulty._28_4_ + 0x24);
}
}
pcVar3 = (char *)ConVar::GetName((ConVar *)ZombieDifficulty);
KeyValues::SetString(this_00,pcVar3,pcVar5);
pIVar4 = (IBaseFileSystem *)0x0;
if (filesystem != 0) {
pIVar4 = (IBaseFileSystem *)(filesystem + 4);
}
KeyValues::SaveToFile(this_00,pIVar4,"ServerConfig.vdf","MOD");
KeyValues::deleteThis();
}
/* WARNING: Could not recover jumptable at 0x00873725. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(this + 0x630) + 8))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.