CDirector::OnPlayerAvatarUpdated
0x00872e60 · 124 bytes · __cdecl
_ZN9CDirector21OnPlayerAvatarUpdatedEyP9KeyValuesS1_
Decompiled
undefined (3 params)
/* CDirector::OnPlayerAvatarUpdated(unsigned long long, KeyValues*, KeyValues*) */
void CDirector::OnPlayerAvatarUpdated(ulonglong param_1,KeyValues *param_2,KeyValues *param_3)
{
KeyValues *in_stack_00000014;
undefined **local_14;
undefined4 local_10;
DevMsg(2,"Director::OnPlayerAvatarsUpdated for xuid %llx\n",param_1._4_4_,param_2);
local_14 = &PTR_KvBeginKey_00d53f18;
local_10 = 2;
KeyValues::Dump(param_3,(IKeyValuesDumpContext *)&local_14,1);
local_14 = &PTR_KvBeginKey_00d53f18;
local_10 = 2;
KeyValues::Dump(in_stack_00000014,(IKeyValuesDumpContext *)&local_14,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.