L L4D2node

CDirector::DelayNextSpecialBotSpawn

0x008728f0 · 328 bytes · __thiscall

_ZN9CDirector24DelayNextSpecialBotSpawnEf

Decompiled

undefined (2 params)

/* CDirector::DelayNextSpecialBotSpawn(float) */

void __thiscall CDirector::DelayNextSpecialBotSpawn(CDirector *this,float param_1)

{
  int *piVar1;
  int iVar2;
  longdouble lVar3;
  float fVar4;
  int local_2c;
  float local_28;
  
  if (0 < *(int *)(this + 0x370)) {
    iVar2 = 0;
    local_2c = -1;
    local_28 = 999.0;
    do {
      fVar4 = *(float *)(*(int *)(this + 0x33c) + iVar2 * 0xc + 8);
      lVar3 = (longdouble)CountdownTimer::Now();
      if (0.0 < fVar4 - (float)lVar3) {
        fVar4 = *(float *)(iVar2 * 0xc + *(int *)(this + 0x33c) + 8);
        lVar3 = (longdouble)CountdownTimer::Now();
        fVar4 = fVar4 - (float)lVar3;
      }
      else {
        fVar4 = 0.0;
      }
      if (fVar4 < local_28) {
        local_2c = iVar2;
        local_28 = fVar4;
      }
      iVar2 = iVar2 + 1;
    } while (iVar2 < *(int *)(this + 0x370));
    if (local_2c != -1) {
      local_28 = local_28 + param_1;
      piVar1 = (int *)(*(int *)(this + 0x33c) + local_2c * 0xc);
      lVar3 = (longdouble)CountdownTimer::Now();
      if ((float)lVar3 + local_28 != (float)piVar1[2]) {
        (**(code **)(*piVar1 + 4))(piVar1,piVar1 + 2);
        piVar1[2] = (int)((float)lVar3 + local_28);
      }
      if (local_28 != (float)piVar1[1]) {
        (**(code **)(*piVar1 + 4))(piVar1,piVar1 + 1);
        piVar1[1] = (int)local_28;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)