L L4D2node

CDirector::ShouldPlayBossMusic

0x008728a0 · 63 bytes · __thiscall

_ZNK9CDirector19ShouldPlayBossMusicEv

Decompiled

undefined (1 param)

/* CDirector::ShouldPlayBossMusic() const */

uint __thiscall CDirector::ShouldPlayBossMusic(CDirector *this)

{
  char cVar1;
  bool local_d [5];
  
  cVar1 = CDirectorChallengeMode::ShouldPlayBossMusic
                    (*(CDirectorChallengeMode **)(this + 0x648),local_d);
  if (cVar1 == '\0') {
    return CONCAT31((int3)((uint)*(int **)(this + 0x638) >> 8),**(int **)(this + 0x638) == 5);
  }
  return (uint)local_d[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)