CDirector::GetAcceptedTankOffer
0x008726c0 · 163 bytes · __thiscall
_ZNK9CDirector20GetAcceptedTankOfferEPf
Decompiled
undefined (2 params)
/* CDirector::GetAcceptedTankOffer(float*) const */
int __thiscall CDirector::GetAcceptedTankOffer(CDirector *this,float *param_1)
{
uint uVar1;
int iVar2;
float fVar3;
int iVar4;
undefined *puVar5;
longdouble lVar6;
if (*(int *)(this + 0x40c) == 0) {
return 0;
}
uVar1 = **(uint **)(this + 0x400);
iVar4 = 0;
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
((iVar2 = *(int *)(puVar5 + 4), iVar2 != 0 && (iVar4 = iVar2, param_1 != (float *)0x0)))) {
fVar3 = *(float *)(this + 0x3fc);
lVar6 = (longdouble)CountdownTimer::Now();
*param_1 = fVar3 - (float)lVar6;
return iVar2;
}
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.