L L4D2node

CDirector::GetSpecialSlotTimeRemaining

0x008724d0 · 84 bytes · __thiscall

_ZNK9CDirector27GetSpecialSlotTimeRemainingEi

Decompiled

undefined (2 params)

/* CDirector::GetSpecialSlotTimeRemaining(int) const */

longdouble __thiscall CDirector::GetSpecialSlotTimeRemaining(CDirector *this,int param_1)

{
  longdouble lVar1;
  float fVar2;
  
  fVar2 = 0.0;
  if ((-1 < param_1) && (param_1 < *(int *)(this + 0x370))) {
    fVar2 = *(float *)(*(int *)(this + 0x33c) + param_1 * 0xc + 8);
    lVar1 = (longdouble)CountdownTimer::Now();
    fVar2 = fVar2 - (float)lVar1;
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)