CDirector::GetSpecialSlotTimeRemaining
0x008724d0 · 84 bytes · __thiscall
_ZNK9CDirector27GetSpecialSlotTimeRemainingEi
Decompiled
undefined (2 params)
/* CDirector::GetSpecialSlotTimeRemaining(int) const */
longdouble __thiscall CDirector::GetSpecialSlotTimeRemaining(CDirector *this,int param_1)
{
longdouble lVar1;
float fVar2;
fVar2 = 0.0;
if ((-1 < param_1) && (param_1 < *(int *)(this + 0x370))) {
fVar2 = *(float *)(*(int *)(this + 0x33c) + param_1 * 0xc + 8);
lVar1 = (longdouble)CountdownTimer::Now();
fVar2 = fVar2 - (float)lVar1;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.