L L4D2node

CDirector::GetTotalElapsedMissionTime

0x00871bd0 · 106 bytes · __thiscall

_ZNK9CDirector26GetTotalElapsedMissionTimeEv

Decompiled

undefined (1 param)

/* CDirector::GetTotalElapsedMissionTime() const */

int __thiscall CDirector::GetTotalElapsedMissionTime(CDirector *this)

{
  float fVar1;
  longdouble lVar2;
  
  fVar1 = *(float *)(this + 0x3b0);
  if (0.0 < *(float *)(this + 0x3ac)) {
    lVar2 = (longdouble)IntervalTimer::Now();
    return (int)(((float)lVar2 - *(float *)(this + 0x3ac)) + fVar1);
  }
  return (int)(fVar1 + 99999.9);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)