CDirector::ScriptGetTimeSinceSpecialZombieKilled
0x00871b70 · 89 bytes · __thiscall
_ZN9CDirector37ScriptGetTimeSinceSpecialZombieKilledEi
Decompiled
undefined (2 params)
/* CDirector::ScriptGetTimeSinceSpecialZombieKilled(int) */
longdouble __thiscall CDirector::ScriptGetTimeSinceSpecialZombieKilled(CDirector *this,int param_1)
{
longdouble lVar1;
if (0.0 < *(float *)(this + param_1 * 8 + 0x2b0)) {
lVar1 = (longdouble)IntervalTimer::Now();
return (longdouble)((float)lVar1 - *(float *)(this + param_1 * 8 + 0x2b0));
}
return (longdouble)99999.9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.