L L4D2node

CDirector::ScriptGetTimeSinceSpecialZombieKilled

0x00871b70 · 89 bytes · __thiscall

_ZN9CDirector37ScriptGetTimeSinceSpecialZombieKilledEi

Decompiled

undefined (2 params)

/* CDirector::ScriptGetTimeSinceSpecialZombieKilled(int) */

longdouble __thiscall CDirector::ScriptGetTimeSinceSpecialZombieKilled(CDirector *this,int param_1)

{
  longdouble lVar1;
  
  if (0.0 < *(float *)(this + param_1 * 8 + 0x2b0)) {
    lVar1 = (longdouble)IntervalTimer::Now();
    return (longdouble)((float)lVar1 - *(float *)(this + param_1 * 8 + 0x2b0));
  }
  return (longdouble)99999.9;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)