CInfoDirector::OnUserDefinedScriptEvent
0x008718a0 · 42 bytes · __thiscall
_ZN13CInfoDirector24OnUserDefinedScriptEventEi.part.150
Decompiled
undefined (2 params)
/* CInfoDirector::OnUserDefinedScriptEvent(int) [clone .part.150] */
void __thiscall CInfoDirector::OnUserDefinedScriptEvent(CInfoDirector *this,int param_1)
{
CBaseEntity *in_EAX;
int in_EDX;
COutputEvent::FireOutput((COutputEvent *)(in_EAX + in_EDX * 0x18 + 0x518),in_EAX,in_EAX,0.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.