L L4D2node

director_stop

0x00871530 · 139 bytes · __cdecl

_ZL13director_stopRK8CCommand

Decompiled

undefined (1 param)

/* director_stop(CCommand const&) */

void director_stop(CCommand *param_1)

{
  char cVar1;
  
  cVar1 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar1 == '\0') {
    return;
  }
  ConVar::SetValue(0xfff920);
  ConVar::SetValue(0xfff8c0);
  ConVar::SetValue(0xfff980);
  ConVar::SetValue(0xffeb40);
  ConVar::SetValue(0xffe120);
  ConVar::SetValue(0xfffaa0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)