L L4D2node

CLogicDirectorQuery::QueryThink

0x00871350 · 322 bytes · __thiscall

_ZN19CLogicDirectorQuery10QueryThinkEv

Decompiled

undefined (1 param)

/* CLogicDirectorQuery::QueryThink() */

void __thiscall CLogicDirectorQuery::QueryThink(CLogicDirectorQuery *this)

{
  CLogicDirectorQuery CVar1;
  longdouble lVar2;
  float fVar3;
  
  fVar3 = *(float *)(TheDirector + 0x29c);
  if (fVar3 <= 0.0) {
    if (this[0x494] != (CLogicDirectorQuery)0x0) {
      fVar3 = 1e+07;
LAB_00871470:
      this[0x494] = (CLogicDirectorQuery)0x0;
      goto LAB_008713ac;
    }
    if (this[0x495] == (CLogicDirectorQuery)0x0) goto LAB_008713c5;
  }
  else {
    lVar2 = (longdouble)CountdownTimer::Now();
    fVar3 = fVar3 - (float)lVar2;
    if (this[0x494] == (CLogicDirectorQuery)0x0) {
      if (20.0 < fVar3) goto LAB_008713ac;
      COutputEvent::FireOutput
                ((COutputEvent *)(this + 0x458),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
      CVar1 = this[0x495];
      this[0x494] = (CLogicDirectorQuery)0x1;
    }
    else {
      if (20.0 < fVar3) goto LAB_00871470;
LAB_008713ac:
      CVar1 = this[0x495];
    }
    if (CVar1 == (CLogicDirectorQuery)0x0) {
      if (fVar3 <= 60.0) {
        COutputEvent::FireOutput
                  ((COutputEvent *)(this + 0x470),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
        this[0x495] = (CLogicDirectorQuery)0x1;
      }
      goto LAB_008713c5;
    }
    if (fVar3 <= 60.0) goto LAB_008713c5;
  }
  this[0x495] = (CLogicDirectorQuery)0x0;
LAB_008713c5:
  CBaseEntity::SetNextThink((CBaseEntity *)this,0.2,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)