Checkpoint::GetAreaFarthestFrom
0x0086ad40 · 111 bytes · __thiscall
_ZNK10Checkpoint19GetAreaFarthestFromERK6Vector
Decompiled
undefined (2 params)
/* Checkpoint::GetAreaFarthestFrom(Vector const&) const */
CNavArea * __thiscall Checkpoint::GetAreaFarthestFrom(Checkpoint *this,Vector *param_1)
{
CNavArea *this_00;
int iVar1;
longdouble lVar2;
CNavArea *local_28;
float local_24;
if (*(int *)(this + 0x3c) < 1) {
local_28 = (CNavArea *)0x0;
}
else {
iVar1 = 0;
local_24 = 0.0;
local_28 = (CNavArea *)0x0;
do {
this_00 = *(CNavArea **)(*(int *)(this + 0x30) + iVar1 * 4);
lVar2 = (longdouble)CNavArea::GetDistanceSquaredToPoint(this_00,param_1);
if (local_24 < (float)lVar2) {
local_28 = this_00;
local_24 = (float)lVar2;
}
iVar1 = iVar1 + 1;
} while (iVar1 < *(int *)(this + 0x3c));
}
return local_28;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.