L L4D2node

InfoChangelevel::OnCheckpointDoorOpened

0x00864c90 · 182 bytes · __cdecl

_ZN15InfoChangelevel22OnCheckpointDoorOpenedER11inputdata_t

Decompiled

undefined (1 param)

/* InfoChangelevel::OnCheckpointDoorOpened(inputdata_t&) */

void InfoChangelevel::OnCheckpointDoorOpened(inputdata_t *param_1)

{
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  undefined1 local_14;
  undefined1 local_13;
  undefined1 local_12;
  inputdata_t *local_10;
  
  local_3c = 0;
  local_38 = 0;
  local_34 = 0;
  local_30 = 0;
  local_2c = 0;
  param_1[0x5aa] = (inputdata_t)0x1;
  local_28 = 0;
  local_24 = 0;
  local_20 = 0;
  local_1c = 0;
  local_18 = 0;
  local_10 = param_1;
  local_14 = 0;
  local_13 = 0;
  local_12 = 0;
                    /* try { // try from 00864cfd to 00864d01 has its CatchHandler @ 00864d46 */
  ForEachSurvivor<InfoChangelevelPlayerCollector>((InfoChangelevelPlayerCollector *)&local_3c);
  local_1c = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_28);
  local_18 = local_28;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_28);
  local_30 = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_3c);
  local_2c = local_3c;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)