L L4D2node

CWhiplashAwardTemplate::FireGameEvent

0x00861dd0 · 450 bytes · __thiscall

_ZN22CWhiplashAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CWhiplashAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CWhiplashAwardTemplate::FireGameEvent(CWhiplashAwardTemplate *this,IGameEvent *param_1)

{
  uint uVar1;
  char *pcVar2;
  CBaseEntity *this_00;
  int iVar3;
  CBaseEntity *pCVar4;
  CBaseEntity *pCVar5;
  undefined *puVar6;
  
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (pcVar2 == (char *)0x0) {
    return;
  }
  this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
  if (this_00 == (CBaseEntity *)0x0) {
    return;
  }
  iVar3 = CBaseEntity::GetTeamNumber(this_00);
  if (iVar3 != 2) {
    return;
  }
  if ((pcVar2 == "player_shoved") || (iVar3 = _V_stricmp(pcVar2,"player_shoved"), iVar3 == 0)) {
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    if (pCVar5 == (CBaseEntity *)0x0) {
      return;
    }
    if (pCVar4 == (CBaseEntity *)0x0) {
      return;
    }
    if (this_00 != pCVar4) {
      return;
    }
    iVar3 = CBaseEntity::GetTeamNumber(pCVar5);
    if (iVar3 != 3) {
      return;
    }
    iVar3 = (**(code **)(*(int *)pCVar5 + 0x544))(pCVar5);
    if (iVar3 != 1) {
      return;
    }
    uVar1 = *(uint *)(pCVar5 + 0x33c0);
    if (uVar1 == 0xffffffff) {
      return;
    }
    puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
    if (puVar6 == (undefined *)0xfffffffc) {
      return;
    }
    if (*(uint *)(puVar6 + 8) != uVar1 >> 0xc) {
      return;
    }
    pCVar5 = *(CBaseEntity **)(puVar6 + 4);
  }
  else {
    if ((pcVar2 != "tongue_pull_stopped") &&
       (iVar3 = _V_stricmp(pcVar2,"tongue_pull_stopped"), iVar3 != 0)) {
      return;
    }
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"victim",0);
    pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    if (pCVar4 == (CBaseEntity *)0x0) {
      return;
    }
    if (this_00 != pCVar4) {
      return;
    }
  }
  if (this_00 == pCVar5) {
    (**(code **)(*(int *)this + 0x14))(this,0x1b,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)