CTongueChokeAwardTemplate::FireGameEvent
0x0085fc90 · 1074 bytes · __thiscall
_ZN25CTongueChokeAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CTongueChokeAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CTongueChokeAwardTemplate::FireGameEvent(CTongueChokeAwardTemplate *this,IGameEvent *param_1)
{
uint uVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
int iVar5;
CBaseEntity *pCVar6;
undefined *puVar7;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if ((((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 3))
&& ((iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 3 &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 1)))) {
if ((pcVar2 == "player_hurt") || (iVar3 = _V_stricmp(pcVar2,"player_hurt"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
iVar3 = UTIL_PlayerByUserId(iVar3);
if ((((iVar3 != 0) && (this_00 == pCVar4)) &&
(uVar1 = *(uint *)(iVar3 + 0x33c4), uVar1 != 0xffffffff)) &&
((((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (this_00 == *(CBaseEntity **)(puVar7 + 4)))
&& ((iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0), iVar3 == 0x100000 &&
(this[0x10] == (CTongueChokeAwardTemplate)0x0)))))) {
this[0x10] = (CTongueChokeAwardTemplate)0x1;
iVar3 = *(int *)(this + 0x14);
iVar5 = iVar3 + 1;
*(int *)(this + 0x14) = iVar5;
if (iVar5 == 1) {
(**(code **)(*(int *)this + 0x14))(this,0x6d,0,iVar3);
}
else if (iVar5 == 2) {
(**(code **)(*(int *)this + 0x14))(this,0x6e,0);
}
else if (iVar5 == 3) {
(**(code **)(*(int *)this + 0x14))(this,0x6f,0);
}
else if (iVar5 == 4) {
(**(code **)(*(int *)this + 0x14))(this,0x70,0);
}
else if (iVar5 == 5) {
(**(code **)(*(int *)this + 0x14))(this,0x71,0);
}
}
}
else {
if ((pcVar2 == "player_incapacitated") ||
(iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
iVar3 = UTIL_PlayerByUserId(iVar3);
if (iVar3 == 0) {
return;
}
if (this_00 != pCVar4) {
return;
}
uVar1 = *(uint *)(iVar3 + 0x33c4);
if (uVar1 == 0xffffffff) {
return;
}
puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if (puVar7 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar7 + 8) != uVar1 >> 0xc) {
return;
}
if (this_00 != *(CBaseEntity **)(puVar7 + 4)) {
return;
}
}
else {
if ((pcVar2 != "player_death") && (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 != 0)) {
if ((pcVar2 != "tongue_grab") && (iVar3 = _V_stricmp(pcVar2,"tongue_grab"), iVar3 != 0)) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 != pCVar4) {
return;
}
this[0x10] = (CTongueChokeAwardTemplate)0x0;
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if ((this_00 == pCVar6) || (this_00 != pCVar4)) {
if (this_00 != pCVar6) {
return;
}
this[0x10] = (CTongueChokeAwardTemplate)0x0;
*(undefined4 *)(this + 0x14) = 0;
return;
}
if (pCVar6 == (CBaseEntity *)0x0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
if (iVar3 != 0x100000) {
return;
}
if (this[0x10] == (CTongueChokeAwardTemplate)0x0) {
return;
}
}
this[0x10] = (CTongueChokeAwardTemplate)0x0;
(**(code **)(*(int *)this + 0x14))(this,0x72,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.