CSharpshooterAwardTemplate::FireGameEvent
0x0085e540 · 1080 bytes · __thiscall
_ZN26CSharpshooterAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CSharpshooterAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CSharpshooterAwardTemplate::FireGameEvent(CSharpshooterAwardTemplate *this,IGameEvent *param_1)
{
char *pcVar1;
CBaseEntity *this_00;
int iVar2;
CBaseEntity *pCVar3;
CBaseEntity *pCVar4;
int iVar5;
uint uVar6;
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar1 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 2))
{
if ((pcVar1 == "map_transition") || (iVar2 = _V_stricmp(pcVar1,"map_transition"), iVar2 == 0)) {
CheckAndAwardSharpshooter(this);
return;
}
if ((pcVar1 == "finale_win") || (iVar2 = _V_stricmp(pcVar1,"finale_win"), iVar2 == 0)) {
CheckAndAwardSharpshooter(this);
if ((this[0x1f] == (CSharpshooterAwardTemplate)0x0) &&
((this[0x1e] != (CSharpshooterAwardTemplate)0x0 &&
(this[0x1c] == (CSharpshooterAwardTemplate)0x0)))) {
if (this[0x1d] == (CSharpshooterAwardTemplate)0x0) {
(**(code **)(*(int *)this + 0x14))(this,0xd,0);
}
else {
(**(code **)(*(int *)this + 0x14))(this,0xc);
}
}
}
else if ((pcVar1 == "player_first_spawn") ||
(iVar2 = _V_stricmp(pcVar1,"player_first_spawn"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 != 0) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (this_00 == pCVar3) {
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0xbf800000;
this[0x1c] = (CSharpshooterAwardTemplate)0x0;
this[0x1d] = (CSharpshooterAwardTemplate)0x0;
this[0x1f] = (CSharpshooterAwardTemplate)0x0;
if ((*(int *)(this_00 + 0x30d8) == 0) ||
((*(byte *)(*(int *)(this_00 + 0x30d8) + 300) & 0x80) == 0)) {
this[0x1e] = (CSharpshooterAwardTemplate)0x0;
}
else {
this[0x1e] = (CSharpshooterAwardTemplate)0x1;
}
}
}
}
else if ((pcVar1 == "weapon_fire") || (iVar2 = _V_stricmp(pcVar1,"weapon_fire"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if ((iVar2 == *(int *)(this + 0xc)) &&
((((pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2),
pcVar1 != "molotov" && (iVar2 = _V_stricmp(pcVar1,"molotov"), iVar2 != 0)) &&
(pcVar1 != "pipe_bomb")) && (iVar2 = _V_stricmp(pcVar1,"pipe_bomb"), iVar2 != 0)))) {
*(int *)(this + 0x10) = *(int *)(this + 0x10) + 1;
}
}
else {
if ((pcVar1 == "player_hurt") || (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
uVar6 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
if ((uVar6 & 2) == 0) {
return;
}
if (this_00 != pCVar4) {
return;
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
iVar5 = CBaseEntity::GetTeamNumber(pCVar3);
if (iVar2 == iVar5) {
return;
}
}
else {
if ((pcVar1 != "infected_hurt") && (iVar2 = _V_stricmp(pcVar1,"infected_hurt"), iVar2 != 0))
{
if ((pcVar1 != "player_death") && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0))
{
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (this_00 != pCVar3) {
return;
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
this[0x1f] = (CSharpshooterAwardTemplate)0x1;
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
uVar6 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
if ((uVar6 & 2) == 0) {
return;
}
if (this_00 != pCVar3) {
return;
}
}
iVar2 = gpGlobals;
if (*(float *)(this + 0x18) != *(float *)(gpGlobals + 0xc)) {
*(int *)(this + 0x14) = *(int *)(this + 0x14) + 1;
*(undefined4 *)(this + 0x18) = *(undefined4 *)(iVar2 + 0xc);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.