L L4D2node

CScenarioWinAwardTemplate::CScenarioWinAwardTemplate

0x0085d1a0 · 37 bytes · __thiscall

_ZN25CScenarioWinAwardTemplateC1Ei

Decompiled

undefined (2 params)

/* CScenarioWinAwardTemplate::CScenarioWinAwardTemplate(int) */

void __thiscall
CScenarioWinAwardTemplate::CScenarioWinAwardTemplate(CScenarioWinAwardTemplate *this,int param_1)

{
  CAwardTemplate::CAwardTemplate((CAwardTemplate *)this,param_1);
  *(undefined ***)this = &PTR__CScenarioWinAwardTemplate_00cd98e8;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)