CPounceAwardTemplate::FireGameEvent
0x0085b6d0 · 615 bytes · __thiscall
_ZN20CPounceAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CPounceAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall CPounceAwardTemplate::FireGameEvent(CPounceAwardTemplate *this,IGameEvent *param_1)
{
uint uVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
int iVar4;
CBaseEntity *pCVar5;
undefined *puVar6;
longdouble lVar7;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 3))
{
if ((pcVar2 != "lunge_pounce") && (iVar3 = _V_stricmp(pcVar2,"lunge_pounce"), iVar3 != 0)) {
if (((pcVar2 != "player_incapacitated") &&
((iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 != 0 &&
(pcVar2 != "player_death")))) && (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 != 0))
{
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
iVar3 = UTIL_PlayerByUserId(iVar3);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (iVar3 == 0) {
return;
}
if (pCVar5 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar5) {
return;
}
iVar4 = CBaseEntity::GetTeamNumber(this_00);
if (iVar4 != 3) {
return;
}
iVar4 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
if (iVar4 != 3) {
return;
}
uVar1 = *(uint *)(iVar3 + 0x3e68);
if (uVar1 == 0xffffffff) {
return;
}
puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if (puVar6 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar6 + 8) != uVar1 >> 0xc) {
return;
}
if (*(int *)(puVar6 + 4) == 0) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x6c,0);
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"victim",0);
iVar3 = UTIL_PlayerByUserId(iVar3);
if ((((pCVar5 != (CBaseEntity *)0x0) && (iVar3 != 0)) && (this_00 == pCVar5)) &&
((iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 3 &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 3)))) {
lVar7 = (longdouble)(**(code **)(*(int *)param_1 + 0x24))(param_1,"distance",0);
if ((float)lVar7 < 300.0) {
(**(code **)(*(int *)this + 0x14))(this,0x6a,0);
}
else {
(**(code **)(*(int *)this + 0x14))(this,0x6b);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.