L L4D2node

CItSurvivorAwardTemplate::CItSurvivorAwardTemplate

0x008583d0 · 52 bytes · __thiscall

_ZN24CItSurvivorAwardTemplateC1Ei

Decompiled

undefined (2 params)

/* CItSurvivorAwardTemplate::CItSurvivorAwardTemplate(int) */

void __thiscall
CItSurvivorAwardTemplate::CItSurvivorAwardTemplate(CItSurvivorAwardTemplate *this,int param_1)

{
  CAwardTemplate::CAwardTemplate((CAwardTemplate *)this,param_1);
  *(undefined ***)this = &PTR__CItSurvivorAwardTemplate_00cd9208;
  this[0x10] = (CItSurvivorAwardTemplate)0x0;
  *(undefined4 *)(this + 0x14) = 0;
  this[0x18] = (CItSurvivorAwardTemplate)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)