CHulkSlayerAwardTemplate::CHulkSlayerAwardTemplate
0x00857520 · 62 bytes · __thiscall
_ZN24CHulkSlayerAwardTemplateC2Ei
Decompiled
undefined (2 params)
/* CHulkSlayerAwardTemplate::CHulkSlayerAwardTemplate(int) */
void __thiscall
CHulkSlayerAwardTemplate::CHulkSlayerAwardTemplate(CHulkSlayerAwardTemplate *this,int param_1)
{
int iVar1;
CAwardTemplate::CAwardTemplate((CAwardTemplate *)this,param_1);
*(undefined ***)this = &PTR__CHulkSlayerAwardTemplate_00cd9128;
iVar1 = 0;
do {
*(undefined4 *)(this + iVar1 * 4 + 0x10) = 0;
iVar1 = iVar1 + 1;
} while (iVar1 != 0x20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.