L L4D2node

CHulkShutOutAwardTemplate::FireGameEvent

0x00856c60 · 662 bytes · __thiscall

_ZN25CHulkShutOutAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CHulkShutOutAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CHulkShutOutAwardTemplate::FireGameEvent(CHulkShutOutAwardTemplate *this,IGameEvent *param_1)

{
  char cVar1;
  char *pcVar2;
  CBaseEntity *pCVar3;
  int iVar4;
  CBaseEntity *this_00;
  CBaseEntity *this_01;
  int iVar5;
  undefined4 uVar6;
  
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (((pcVar2 != (char *)0x0) &&
      (pCVar3 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
      pCVar3 != (CBaseEntity *)0x0)) && (iVar4 = CBaseEntity::GetTeamNumber(pCVar3), iVar4 == 2)) {
    if ((pcVar2 == "player_hurt") || (iVar4 = _V_stricmp(pcVar2,"player_hurt"), iVar4 == 0)) {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      this_00 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      if ((this_01 != (CBaseEntity *)0x0) && (this_00 != (CBaseEntity *)0x0)) {
        iVar4 = CBaseEntity::GetTeamNumber(this_00);
        iVar5 = CBaseEntity::GetTeamNumber(pCVar3);
        if (((iVar4 == iVar5) && (iVar4 = CBaseEntity::GetTeamNumber(this_01), iVar4 == 3)) &&
           (iVar4 = (**(code **)(*(int *)this_01 + 0x544))(this_01), iVar4 == 8)) {
          this[0x10] = (CHulkShutOutAwardTemplate)0x1;
        }
      }
    }
    else {
      if ((pcVar2 == "player_death") || (iVar4 = _V_stricmp(pcVar2,"player_death"), iVar4 == 0)) {
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
        if (pCVar3 == (CBaseEntity *)0x0) {
          return;
        }
        iVar4 = CBaseEntity::GetTeamNumber(pCVar3);
        if (iVar4 != 3) {
          return;
        }
        iVar4 = (**(code **)(*(int *)pCVar3 + 0x544))(pCVar3);
        if (iVar4 != 8) {
          return;
        }
        cVar1 = CDirector::IsFinale(TheDirector);
        if (cVar1 != '\0') {
          return;
        }
        cVar1 = (**(code **)(*(int *)param_1 + 0x18))(param_1,"abort",0);
        if (cVar1 != '\0') {
          *(undefined4 *)(this + 0x14) = *(undefined4 *)(gpGlobals + 0xc);
          return;
        }
        if (this[0x10] == (CHulkShutOutAwardTemplate)0x0) {
          iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
          uVar6 = UTIL_PlayerByUserId(iVar4);
          (**(code **)(*(int *)this + 0x14))(this,0x51,uVar6);
          return;
        }
      }
      else {
        if ((pcVar2 != "player_spawn") && (iVar4 = _V_stricmp(pcVar2,"player_spawn"), iVar4 != 0)) {
          return;
        }
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
        if (pCVar3 == (CBaseEntity *)0x0) {
          return;
        }
        iVar4 = CBaseEntity::GetTeamNumber(pCVar3);
        if (iVar4 != 3) {
          return;
        }
        iVar4 = (**(code **)(*(int *)pCVar3 + 0x544))(pCVar3);
        if (iVar4 != 8) {
          return;
        }
        if (*(float *)(gpGlobals + 0xc) == *(float *)(this + 0x14)) {
          return;
        }
      }
      this[0x10] = (CHulkShutOutAwardTemplate)0x0;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)