CHulkShutOutAwardTemplate::FireGameEvent
0x00856c60 · 662 bytes · __thiscall
_ZN25CHulkShutOutAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CHulkShutOutAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CHulkShutOutAwardTemplate::FireGameEvent(CHulkShutOutAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *pCVar3;
int iVar4;
CBaseEntity *this_00;
CBaseEntity *this_01;
int iVar5;
undefined4 uVar6;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(pCVar3 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
pCVar3 != (CBaseEntity *)0x0)) && (iVar4 = CBaseEntity::GetTeamNumber(pCVar3), iVar4 == 2)) {
if ((pcVar2 == "player_hurt") || (iVar4 = _V_stricmp(pcVar2,"player_hurt"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
this_00 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if ((this_01 != (CBaseEntity *)0x0) && (this_00 != (CBaseEntity *)0x0)) {
iVar4 = CBaseEntity::GetTeamNumber(this_00);
iVar5 = CBaseEntity::GetTeamNumber(pCVar3);
if (((iVar4 == iVar5) && (iVar4 = CBaseEntity::GetTeamNumber(this_01), iVar4 == 3)) &&
(iVar4 = (**(code **)(*(int *)this_01 + 0x544))(this_01), iVar4 == 8)) {
this[0x10] = (CHulkShutOutAwardTemplate)0x1;
}
}
}
else {
if ((pcVar2 == "player_death") || (iVar4 = _V_stricmp(pcVar2,"player_death"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
iVar4 = CBaseEntity::GetTeamNumber(pCVar3);
if (iVar4 != 3) {
return;
}
iVar4 = (**(code **)(*(int *)pCVar3 + 0x544))(pCVar3);
if (iVar4 != 8) {
return;
}
cVar1 = CDirector::IsFinale(TheDirector);
if (cVar1 != '\0') {
return;
}
cVar1 = (**(code **)(*(int *)param_1 + 0x18))(param_1,"abort",0);
if (cVar1 != '\0') {
*(undefined4 *)(this + 0x14) = *(undefined4 *)(gpGlobals + 0xc);
return;
}
if (this[0x10] == (CHulkShutOutAwardTemplate)0x0) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
uVar6 = UTIL_PlayerByUserId(iVar4);
(**(code **)(*(int *)this + 0x14))(this,0x51,uVar6);
return;
}
}
else {
if ((pcVar2 != "player_spawn") && (iVar4 = _V_stricmp(pcVar2,"player_spawn"), iVar4 != 0)) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
iVar4 = CBaseEntity::GetTeamNumber(pCVar3);
if (iVar4 != 3) {
return;
}
iVar4 = (**(code **)(*(int *)pCVar3 + 0x544))(pCVar3);
if (iVar4 != 8) {
return;
}
if (*(float *)(gpGlobals + 0xc) == *(float *)(this + 0x14)) {
return;
}
}
this[0x10] = (CHulkShutOutAwardTemplate)0x0;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.