CHulkRockAwardTemplate::FireGameEvent
0x00856700 · 642 bytes · __thiscall
_ZN22CHulkRockAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CHulkRockAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CHulkRockAwardTemplate::FireGameEvent(CHulkRockAwardTemplate *this,IGameEvent *param_1)
{
char *pcVar1;
CBaseEntity *this_00;
int iVar2;
CBaseEntity *pCVar3;
CBaseEntity *pCVar4;
int iVar5;
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar1 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 3))
{
if ((pcVar1 != "player_hurt") && (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 != 0)) {
if (((pcVar1 != "player_incapacitated") &&
((iVar2 = _V_stricmp(pcVar1,"player_incapacitated"), iVar2 != 0 &&
(pcVar1 != "player_death")))) && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0))
{
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar4) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 == iVar5) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != 3) {
return;
}
iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
if (iVar2 != 8) {
return;
}
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar1 != "tank_rock") && (iVar2 = _V_stricmp(pcVar1,"tank_rock"), iVar2 != 0)) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x7f,0);
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (((pCVar3 != (CBaseEntity *)0x0) && (pCVar4 != (CBaseEntity *)0x0)) && (this_00 == pCVar4)) {
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if (((iVar2 != iVar5) && (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 3)) &&
(iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar2 == 8)) {
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar1 != "tank_rock") && (iVar2 = _V_stricmp(pcVar1,"tank_rock"), iVar2 != 0)) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x7e,0);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.