L L4D2node

CHulkRockAwardTemplate::FireGameEvent

0x00856700 · 642 bytes · __thiscall

_ZN22CHulkRockAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CHulkRockAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CHulkRockAwardTemplate::FireGameEvent(CHulkRockAwardTemplate *this,IGameEvent *param_1)

{
  char *pcVar1;
  CBaseEntity *this_00;
  int iVar2;
  CBaseEntity *pCVar3;
  CBaseEntity *pCVar4;
  int iVar5;
  
  pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (((pcVar1 != (char *)0x0) &&
      (this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
      this_00 != (CBaseEntity *)0x0)) && (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 3))
  {
    if ((pcVar1 != "player_hurt") && (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 != 0)) {
      if (((pcVar1 != "player_incapacitated") &&
          ((iVar2 = _V_stricmp(pcVar1,"player_incapacitated"), iVar2 != 0 &&
           (pcVar1 != "player_death")))) && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0))
      {
        return;
      }
      iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
      iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
      if (pCVar3 == (CBaseEntity *)0x0) {
        return;
      }
      if (pCVar4 == (CBaseEntity *)0x0) {
        return;
      }
      if (this_00 != pCVar4) {
        return;
      }
      iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
      iVar5 = CBaseEntity::GetTeamNumber(this_00);
      if (iVar2 == iVar5) {
        return;
      }
      iVar2 = CBaseEntity::GetTeamNumber(this_00);
      if (iVar2 != 3) {
        return;
      }
      iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
      if (iVar2 != 8) {
        return;
      }
      pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
      if ((pcVar1 != "tank_rock") && (iVar2 = _V_stricmp(pcVar1,"tank_rock"), iVar2 != 0)) {
        return;
      }
      (**(code **)(*(int *)this + 0x14))(this,0x7f,0);
      return;
    }
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    if (((pCVar3 != (CBaseEntity *)0x0) && (pCVar4 != (CBaseEntity *)0x0)) && (this_00 == pCVar4)) {
      iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
      iVar5 = CBaseEntity::GetTeamNumber(this_00);
      if (((iVar2 != iVar5) && (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 3)) &&
         (iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar2 == 8)) {
        pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
        if ((pcVar1 != "tank_rock") && (iVar2 = _V_stricmp(pcVar1,"tank_rock"), iVar2 != 0)) {
          return;
        }
        (**(code **)(*(int *)this + 0x14))(this,0x7e,0);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)