L L4D2node

CHitEverybodyAwardTemplate::CHitEverybodyAwardTemplate

0x00855950 · 66 bytes · __thiscall

_ZN26CHitEverybodyAwardTemplateC1Ei

Decompiled

undefined (2 params)

/* CHitEverybodyAwardTemplate::CHitEverybodyAwardTemplate(int) */

void __thiscall
CHitEverybodyAwardTemplate::CHitEverybodyAwardTemplate(CHitEverybodyAwardTemplate *this,int param_1)

{
  int iVar1;
  
  CAwardTemplate::CAwardTemplate((CAwardTemplate *)this,param_1);
  *(undefined ***)this = &PTR__CHitEverybodyAwardTemplate_00cd8f48;
  iVar1 = 0;
  do {
    this[iVar1 + 0x10] = (CHitEverybodyAwardTemplate)0x0;
    iVar1 = iVar1 + 1;
  } while (iVar1 != 0x20);
  *(undefined4 *)(this + 0x30) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)