CGotchaAwardTemplate::FireGameEvent
0x00851830 · 469 bytes · __thiscall
_ZN20CGotchaAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CGotchaAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall CGotchaAwardTemplate::FireGameEvent(CGotchaAwardTemplate *this,IGameEvent *param_1)
{
code *pcVar1;
char *pcVar2;
CBaseEntity *pCVar3;
int iVar4;
CBaseEntity *this_00;
CBaseEntity *this_01;
int iVar5;
undefined4 uVar6;
undefined **local_24;
int local_20;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(pCVar3 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
pCVar3 != (CBaseEntity *)0x0)) &&
((pcVar2 == "player_hurt" ||
(((iVar4 = _V_stricmp(pcVar2,"player_hurt"), iVar4 == 0 || (pcVar2 == "player_incapacitated"))
|| (iVar4 = _V_stricmp(pcVar2,"player_incapacitated"), iVar4 == 0)))))) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
this_00 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (((this_00 != (CBaseEntity *)0x0) && (this_01 != (CBaseEntity *)0x0)) &&
((iVar4 = CBaseEntity::GetTeamNumber(this_01), iVar4 == 3 &&
(iVar4 = CBaseEntity::GetTeamNumber(this_00), iVar4 == 2)))) {
iVar4 = (**(code **)(*(int *)this_00 + 0x52c))(this_00);
iVar5 = (**(code **)(*(int *)this_01 + 0x52c))(this_01);
if (((iVar4 != 0) && ((*(byte *)(iVar4 + 0x12d) & 8) != 0)) &&
((iVar5 != 0 && ((*(byte *)(iVar5 + 0x12d) & 8) == 0)))) {
local_24 = &PTR_EnumElement_00cd8b50;
local_20 = 0;
pcVar1 = *(code **)(*partition + 0x3c);
uVar6 = (**(code **)(*(int *)this_00 + 0x288))(this_00);
(*pcVar1)(partition,1,uVar6,0x42c80000,1,&local_24);
if ((local_20 != 0) && (*(int *)(&DAT_000015f4 + local_20) == 0)) {
if (pCVar3 == this_00) {
(**(code **)(*(int *)this + 0x14))(this,0x65,0);
}
else if (pCVar3 == this_01) {
(**(code **)(*(int *)this + 0x14))(this,0x94,0);
}
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.