L L4D2node

CFriendlyFireAwardTemplate::AddIncidentToList

0x008503c0 · 110 bytes · __thiscall

_ZN26CFriendlyFireAwardTemplate17AddIncidentToListEP14CUtlLinkedListI21CFriendlyFireIncidenttLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS1_tEtEEi

Decompiled

undefined (3 params)

/* CFriendlyFireAwardTemplate::AddIncidentToList(CUtlLinkedList<CFriendlyFireIncident, unsigned
   short, false, unsigned short, CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident, unsigned
   short>, unsigned short> >*, int) */

void __thiscall
CFriendlyFireAwardTemplate::AddIncidentToList
          (CFriendlyFireAwardTemplate *this,CUtlLinkedList *param_1,int param_2)

{
  int *piVar1;
  float fVar2;
  int local_14;
  float local_10;
  
  local_10 = *(float *)(gpGlobals + 0xc);
  if (*(ushort *)(param_1 + 0xc) != 0xffff) {
    piVar1 = (int *)(*(int *)param_1 + (uint)*(ushort *)(param_1 + 0xc) * 0xc);
    fVar2 = (float)piVar1[1];
    while( true ) {
      if (local_10 == fVar2) {
        *piVar1 = *piVar1 + param_2;
        return;
      }
      if (*(ushort *)((int)piVar1 + 10) == 0xffff) break;
      piVar1 = (int *)(*(int *)param_1 + (uint)*(ushort *)((int)piVar1 + 10) * 0xc);
      fVar2 = (float)piVar1[1];
    }
  }
  local_14 = param_2;
  CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
  ::InsertBefore((CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
                  *)param_1,0xffff,(CFriendlyFireIncident *)&local_14);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)