L L4D2node

CFriendlyFireAwardTemplate::PruneOldIncidents

0x00850320 · 149 bytes · __thiscall

_ZN26CFriendlyFireAwardTemplate17PruneOldIncidentsEP14CUtlLinkedListI21CFriendlyFireIncidenttLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS1_tEtEE

Decompiled

undefined (2 params)

/* CFriendlyFireAwardTemplate::PruneOldIncidents(CUtlLinkedList<CFriendlyFireIncident, unsigned
   short, false, unsigned short, CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident, unsigned
   short>, unsigned short> >*) */

void __thiscall
CFriendlyFireAwardTemplate::PruneOldIncidents
          (CFriendlyFireAwardTemplate *this,CUtlLinkedList *param_1)

{
  float *pfVar1;
  ushort uVar2;
  float fVar3;
  
  if (*(short *)(param_1 + 0x12) != 0) {
    uVar2 = *(ushort *)(param_1 + 0xc);
    fVar3 = *(float *)(gpGlobals + 0xc) - 10.0;
    pfVar1 = (float *)(*(int *)param_1 + (uint)uVar2 * 0xc + 4);
    if (*pfVar1 <= fVar3 && fVar3 != *pfVar1) {
      do {
        CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
        ::Unlink((CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
                  *)param_1,uVar2);
        *(undefined2 *)(*(int *)param_1 + (uint)uVar2 * 0xc + 10) = *(undefined2 *)(param_1 + 0x10);
        *(ushort *)(param_1 + 0x10) = uVar2;
        if (*(short *)(param_1 + 0x12) == 0) {
          return;
        }
        uVar2 = *(ushort *)(param_1 + 0xc);
        pfVar1 = (float *)(*(int *)param_1 + (uint)uVar2 * 0xc + 4);
      } while (*pfVar1 <= fVar3 && fVar3 != *pfVar1);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)