L L4D2node

CFriendlyFireAwardTemplate::Reset

0x00850110 · 183 bytes · __thiscall

_ZN26CFriendlyFireAwardTemplate5ResetEv

Decompiled

undefined (1 param)

/* CFriendlyFireAwardTemplate::Reset() */

void __thiscall CFriendlyFireAwardTemplate::Reset(CFriendlyFireAwardTemplate *this)

{
  int iVar1;
  
  iVar1 = CCSPlayer::GetBulletGroup();
  *(int *)(this + 0x10) = iVar1 + -1;
  CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
               *)(this + 0x14));
  CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
               *)(this + 0x30));
  CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
               *)(this + 0x4c));
  CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlLinkedList<CFriendlyFireIncident,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFriendlyFireIncident,unsigned_short>,unsigned_short>>
               *)(this + 0x68));
  if (*(float *)(this + 0x88) != -1.0) {
    (**(code **)(*(int *)(this + 0x84) + 4))(this + 0x84,this + 0x88);
    *(undefined4 *)(this + 0x88) = 0xbf800000;
  }
  if (*(float *)(this + 0x90) != -1.0) {
    (**(code **)(*(int *)(this + 0x8c) + 4))(this + 0x8c,this + 0x90);
    *(undefined4 *)(this + 0x90) = 0xbf800000;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)