CExplosionAwardTemplate::FireGameEvent
0x0084ea90 · 829 bytes · __thiscall
_ZN23CExplosionAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CExplosionAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CExplosionAwardTemplate::FireGameEvent(CExplosionAwardTemplate *this,IGameEvent *param_1)
{
char *pcVar1;
CBaseEntity *this_00;
int iVar2;
CBaseEntity *pCVar3;
int iVar4;
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (pcVar1 == (char *)0x0) {
return;
}
this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != 3) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != 3) {
return;
}
iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
if (iVar2 != 2) {
return;
}
if ((pcVar1 == "player_hurt") || (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
iVar2 = UTIL_PlayerByUserId(iVar2);
if (iVar2 == 0) {
return;
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
if (*(float *)(this + 0x10) != *(float *)(gpGlobals + 0xc)) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar4 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 == iVar4) {
return;
}
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar1 != "boomer") && (iVar2 = _V_stricmp(pcVar1,"boomer"), iVar2 != 0)) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x8a,0);
return;
}
if ((pcVar1 == "player_incapacitated") ||
(iVar2 = _V_stricmp(pcVar1,"player_incapacitated"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
iVar2 = UTIL_PlayerByUserId(iVar2);
if (iVar2 == 0) {
return;
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
if (*(float *)(this + 0x10) != *(float *)(gpGlobals + 0xc)) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar4 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 == iVar4) {
return;
}
LAB_0084ed63:
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar1 == "boomer") || (iVar2 = _V_stricmp(pcVar1,"boomer"), iVar2 == 0)) {
(**(code **)(*(int *)this + 0x14))(this,0x8b,0);
}
}
else {
if ((pcVar1 != "player_death") && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0)) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
iVar2 = UTIL_PlayerByUserId(iVar2);
if (((iVar2 != 0) && (pCVar3 != (CBaseEntity *)0x0)) &&
(*(float *)(this + 0x10) == *(float *)(gpGlobals + 0xc))) {
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar4 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != iVar4) goto LAB_0084ed63;
}
if (((this_00 == pCVar3) && (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 3)) &&
(iVar2 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar2 == 2)) {
*(undefined4 *)(this + 0x10) = *(undefined4 *)(gpGlobals + 0xc);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.