CClawHitAwardTemplate::FireGameEvent
0x0084d5c0 · 1405 bytes · __thiscall
_ZN21CClawHitAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CClawHitAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CClawHitAwardTemplate::FireGameEvent(CClawHitAwardTemplate *this,IGameEvent *param_1)
{
uint uVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
CBaseEntity *pCVar5;
int iVar6;
undefined *puVar7;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 3))
{
if ((pcVar2 == "player_hurt") || (iVar3 = _V_stricmp(pcVar2,"player_hurt"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (((pCVar4 != (CBaseEntity *)0x0) && (pCVar5 != (CBaseEntity *)0x0)) && (this_00 == pCVar5))
{
iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
iVar6 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 != iVar6) &&
((iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 != 3 ||
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 != 8)))) {
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar2 == "hunter_claw") ||
((((iVar3 = _V_stricmp(pcVar2,"hunter_claw"), iVar3 == 0 || (pcVar2 == "smoker_claw"))
|| ((iVar3 = _V_stricmp(pcVar2,"smoker_claw"), iVar3 == 0 ||
(((pcVar2 == "boomer_claw" ||
(iVar3 = _V_stricmp(pcVar2,"boomer_claw"), iVar3 == 0)) || (pcVar2 == "knife"))
)))) || (iVar3 = _V_stricmp(pcVar2,"knife"), iVar3 == 0)))) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
if (((iVar3 != 0x20) &&
(((uVar1 = *(uint *)(pCVar4 + 0x3e68), uVar1 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar1 >> 0xc || (*(int *)(puVar7 + 4) == 0)))))) &&
(pCVar4[0x33dc] == (CBaseEntity)0x0)) {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 == 3) &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 2)) {
(**(code **)(*(int *)this + 0x14))(this,0x75,0);
}
else {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 == 3) &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 3)) {
(**(code **)(*(int *)this + 0x14))(this,0x79,0);
}
else {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 == 3) &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 1)) {
(**(code **)(*(int *)this + 0x14))(this,0x77,0);
}
}
}
}
}
else {
(**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
}
}
}
}
else if ((pcVar2 == "player_incapacitated") ||
(iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (((pCVar4 != (CBaseEntity *)0x0) && (pCVar5 != (CBaseEntity *)0x0)) && (this_00 == pCVar5))
{
iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
iVar6 = CBaseEntity::GetTeamNumber(this_00);
if ((((iVar3 != iVar6) &&
((iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 != 3 ||
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 != 8)))) &&
((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2)
, pcVar2 == "hunter_claw" ||
((((((iVar3 = _V_stricmp(pcVar2,"hunter_claw"), iVar3 == 0 || (pcVar2 == "smoker_claw")
) || (iVar3 = _V_stricmp(pcVar2,"smoker_claw"), iVar3 == 0)) ||
((pcVar2 == "boomer_claw" || (iVar3 = _V_stricmp(pcVar2,"boomer_claw"), iVar3 == 0))
)) || (pcVar2 == "knife")) || (iVar3 = _V_stricmp(pcVar2,"knife"), iVar3 == 0))))))
&& ((((uVar1 = *(uint *)(pCVar4 + 0x3e68), uVar1 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc
)) || ((*(uint *)(puVar7 + 8) != uVar1 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) &&
(pCVar4[0x33dc] == (CBaseEntity)0x0)))) {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 2))
{
(**(code **)(*(int *)this + 0x14))(this,0x76,0);
}
else {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 == 3) &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 3)) {
(**(code **)(*(int *)this + 0x14))(this,0x7a,0);
}
else {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar3 == 3) &&
(iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 1)) {
(**(code **)(*(int *)this + 0x14))(this,0x78,0);
}
}
}
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.