L L4D2node

CClawHitAwardTemplate::FireGameEvent

0x0084d5c0 · 1405 bytes · __thiscall

_ZN21CClawHitAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CClawHitAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CClawHitAwardTemplate::FireGameEvent(CClawHitAwardTemplate *this,IGameEvent *param_1)

{
  uint uVar1;
  char *pcVar2;
  CBaseEntity *this_00;
  int iVar3;
  CBaseEntity *pCVar4;
  CBaseEntity *pCVar5;
  int iVar6;
  undefined *puVar7;
  
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (((pcVar2 != (char *)0x0) &&
      (this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
      this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 3))
  {
    if ((pcVar2 == "player_hurt") || (iVar3 = _V_stricmp(pcVar2,"player_hurt"), iVar3 == 0)) {
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      if (((pCVar4 != (CBaseEntity *)0x0) && (pCVar5 != (CBaseEntity *)0x0)) && (this_00 == pCVar5))
      {
        iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
        iVar6 = CBaseEntity::GetTeamNumber(this_00);
        if ((iVar3 != iVar6) &&
           ((iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 != 3 ||
            (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 != 8)))) {
          pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
          if ((pcVar2 == "hunter_claw") ||
             ((((iVar3 = _V_stricmp(pcVar2,"hunter_claw"), iVar3 == 0 || (pcVar2 == "smoker_claw"))
               || ((iVar3 = _V_stricmp(pcVar2,"smoker_claw"), iVar3 == 0 ||
                   (((pcVar2 == "boomer_claw" ||
                     (iVar3 = _V_stricmp(pcVar2,"boomer_claw"), iVar3 == 0)) || (pcVar2 == "knife"))
                   )))) || (iVar3 = _V_stricmp(pcVar2,"knife"), iVar3 == 0)))) {
            iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
            if (((iVar3 != 0x20) &&
                (((uVar1 = *(uint *)(pCVar4 + 0x3e68), uVar1 == 0xffffffff ||
                  (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
                  puVar7 == (undefined *)0xfffffffc)) ||
                 ((*(uint *)(puVar7 + 8) != uVar1 >> 0xc || (*(int *)(puVar7 + 4) == 0)))))) &&
               (pCVar4[0x33dc] == (CBaseEntity)0x0)) {
              iVar3 = CBaseEntity::GetTeamNumber(this_00);
              if ((iVar3 == 3) &&
                 (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 2)) {
                (**(code **)(*(int *)this + 0x14))(this,0x75,0);
              }
              else {
                iVar3 = CBaseEntity::GetTeamNumber(this_00);
                if ((iVar3 == 3) &&
                   (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 3)) {
                  (**(code **)(*(int *)this + 0x14))(this,0x79,0);
                }
                else {
                  iVar3 = CBaseEntity::GetTeamNumber(this_00);
                  if ((iVar3 == 3) &&
                     (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 1)) {
                    (**(code **)(*(int *)this + 0x14))(this,0x77,0);
                  }
                }
              }
            }
          }
          else {
            (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
          }
        }
      }
    }
    else if ((pcVar2 == "player_incapacitated") ||
            (iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 == 0)) {
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      if (((pCVar4 != (CBaseEntity *)0x0) && (pCVar5 != (CBaseEntity *)0x0)) && (this_00 == pCVar5))
      {
        iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
        iVar6 = CBaseEntity::GetTeamNumber(this_00);
        if ((((iVar3 != iVar6) &&
             ((iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 != 3 ||
              (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 != 8)))) &&
            ((pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2)
             , pcVar2 == "hunter_claw" ||
             ((((((iVar3 = _V_stricmp(pcVar2,"hunter_claw"), iVar3 == 0 || (pcVar2 == "smoker_claw")
                  ) || (iVar3 = _V_stricmp(pcVar2,"smoker_claw"), iVar3 == 0)) ||
                ((pcVar2 == "boomer_claw" || (iVar3 = _V_stricmp(pcVar2,"boomer_claw"), iVar3 == 0))
                )) || (pcVar2 == "knife")) || (iVar3 = _V_stricmp(pcVar2,"knife"), iVar3 == 0))))))
           && ((((uVar1 = *(uint *)(pCVar4 + 0x3e68), uVar1 == 0xffffffff ||
                 (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc
                 )) || ((*(uint *)(puVar7 + 8) != uVar1 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) &&
               (pCVar4[0x33dc] == (CBaseEntity)0x0)))) {
          iVar3 = CBaseEntity::GetTeamNumber(this_00);
          if ((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 2))
          {
            (**(code **)(*(int *)this + 0x14))(this,0x76,0);
          }
          else {
            iVar3 = CBaseEntity::GetTeamNumber(this_00);
            if ((iVar3 == 3) &&
               (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 3)) {
              (**(code **)(*(int *)this + 0x14))(this,0x7a,0);
            }
            else {
              iVar3 = CBaseEntity::GetTeamNumber(this_00);
              if ((iVar3 == 3) &&
                 (iVar3 = (**(code **)(*(int *)this_00 + 0x544))(this_00), iVar3 == 1)) {
                (**(code **)(*(int *)this + 0x14))(this,0x78,0);
              }
            }
          }
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)