L L4D2node

CAmbushAwardTemplate::CheckAndAwardMugger

0x0084bad0 · 78 bytes · __thiscall

_ZN20CAmbushAwardTemplate19CheckAndAwardMuggerEv

Decompiled

undefined (1 param)

/* CAmbushAwardTemplate::CheckAndAwardMugger() */

void __thiscall CAmbushAwardTemplate::CheckAndAwardMugger(CAmbushAwardTemplate *this)

{
  CAwardTemplate::GetOwner((CAwardTemplate *)this);
  if (*(int *)(this + 0x10) < 5) {
    this[0x14] = (CAmbushAwardTemplate)0x1;
    *(undefined4 *)(this + 0x10) = 0;
    return;
  }
  (**(code **)(*(int *)this + 0x14))(this,0x17,0);
  *(undefined4 *)(this + 0x10) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)