L L4D2node

CAbusiveBehaviorAwardTemplate::FireGameEvent

0x0084b240 · 1187 bytes · __thiscall

_ZN29CAbusiveBehaviorAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CAbusiveBehaviorAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CAbusiveBehaviorAwardTemplate::FireGameEvent
          (CAbusiveBehaviorAwardTemplate *this,IGameEvent *param_1)

{
  float fVar1;
  char *pcVar2;
  CBaseEntity *this_00;
  int iVar3;
  CBaseEntity *pCVar4;
  uint uVar5;
  CBaseEntity *this_01;
  int iVar6;
  CAbusiveBehaviorAwardTemplate *pCVar7;
  longdouble lVar8;
  float local_20;
  
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (pcVar2 == (char *)0x0) {
    return;
  }
  this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
  if (this_00 == (CBaseEntity *)0x0) {
    return;
  }
  iVar3 = CBaseEntity::GetTeamNumber(this_00);
  if (iVar3 != 2) {
    return;
  }
  if ((((pcVar2 == "player_incapacitated") ||
       (iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 == 0)) ||
      (pcVar2 == "player_ledge_grab")) ||
     (iVar3 = _V_stricmp(pcVar2,"player_ledge_grab"), iVar3 == 0)) {
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    if (this_00 == pCVar4) {
      return;
    }
    if (pCVar4 == (CBaseEntity *)0x0) {
      return;
    }
    iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
    iVar6 = CBaseEntity::GetTeamNumber(this_00);
    if (iVar3 != iVar6) {
      return;
    }
    if (*(int *)(pCVar4 + 0x30) != 0) {
      iVar3 = *(int *)(pCVar4 + 0x30) - *(int *)(gpGlobals + 0x58);
      goto LAB_0084b4fa;
    }
LAB_0084b6e7:
    if (*(float *)(this + 0x14) <= 0.0) {
      return;
    }
    fVar1 = *(float *)(this + 0x14);
    pCVar7 = this + 0x10;
  }
  else {
    if ((pcVar2 != "player_hurt") && (iVar3 = _V_stricmp(pcVar2,"player_hurt"), iVar3 != 0)) {
      if ((pcVar2 != "player_shoved") && (iVar3 = _V_stricmp(pcVar2,"player_shoved"), iVar3 != 0)) {
        if ((pcVar2 == "map_transition") ||
           (iVar3 = _V_stricmp(pcVar2,"map_transition"), iVar3 == 0)) {
          iVar3 = 0;
          pCVar7 = this + 0x10;
          do {
            if (*(float *)(this + (int)(pCVar7 + (4 - (int)this))) != -1.0) {
              (**(code **)(*(int *)pCVar7 + 4))(pCVar7,pCVar7 + 4);
              *(undefined4 *)(this + (int)(pCVar7 + (4 - (int)this))) = 0xbf800000;
            }
            iVar3 = iVar3 + 1;
            pCVar7 = pCVar7 + 8;
          } while (iVar3 != 0x20);
          return;
        }
        if ((pcVar2 != "player_first_spawn") &&
           (iVar3 = _V_stricmp(pcVar2,"player_first_spawn"), iVar3 != 0)) {
          return;
        }
        iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        if (iVar3 == 0) {
          return;
        }
        iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
        if (this_00 != pCVar4) {
          return;
        }
        iVar3 = 0;
        pCVar7 = this + 0x10;
        do {
          if (*(float *)(this + (int)(pCVar7 + (4 - (int)this))) != -1.0) {
            (**(code **)(*(int *)pCVar7 + 4))(pCVar7,pCVar7 + 4);
            *(undefined4 *)(this + (int)(pCVar7 + (4 - (int)this))) = 0xbf800000;
          }
          iVar3 = iVar3 + 1;
          pCVar7 = pCVar7 + 8;
        } while (iVar3 != 0x20);
        return;
      }
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
      if (pCVar4 == (CBaseEntity *)0x0) {
        return;
      }
      if (this_01 == (CBaseEntity *)0x0) {
        return;
      }
      if (this_00 == pCVar4) {
        return;
      }
      if (this_00 != this_01) {
        return;
      }
      iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
      iVar6 = CBaseEntity::GetTeamNumber(this_01);
      if (iVar3 != iVar6) {
        return;
      }
      if (*(int *)(pCVar4 + 0x30) == 0) {
        iVar3 = 0;
      }
      else {
        iVar3 = *(int *)(pCVar4 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      pCVar7 = this + iVar3 * 8 + 0x10;
      lVar8 = (longdouble)IntervalTimer::Now();
      local_20 = (float)lVar8;
      if (local_20 == *(float *)(pCVar7 + 4)) {
        return;
      }
      goto LAB_0084b58a;
    }
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    if (this_00 == pCVar4) {
      return;
    }
    if (pCVar4 == (CBaseEntity *)0x0) {
      return;
    }
    iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
    iVar6 = CBaseEntity::GetTeamNumber(this_00);
    if (iVar3 != iVar6) {
      return;
    }
    uVar5 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
    if ((uVar5 & 0x20) == 0) {
      return;
    }
    if (*(int *)(pCVar4 + 0x30) == 0) goto LAB_0084b6e7;
    iVar3 = *(int *)(pCVar4 + 0x30) - *(int *)(gpGlobals + 0x58);
LAB_0084b4fa:
    pCVar7 = this + (iVar3 >> 4) * 8 + 0x10;
    fVar1 = *(float *)(pCVar7 + 4);
  }
  if (fVar1 <= 0.0) {
    return;
  }
  lVar8 = (longdouble)IntervalTimer::Now();
  if (3.0 <= (float)lVar8 - *(float *)(pCVar7 + 4)) {
    return;
  }
  (**(code **)(*(int *)this + 0x14))(this,0x5d,0);
  if (*(int *)(pCVar4 + 0x30) == 0) {
    iVar3 = 0;
  }
  else {
    iVar3 = *(int *)(pCVar4 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  pCVar7 = this + iVar3 * 8 + 0x10;
  if (*(float *)(pCVar7 + 4) == -1.0) {
    return;
  }
  local_20 = -1.0;
LAB_0084b58a:
  (**(code **)(*(int *)pCVar7 + 4))(pCVar7,pCVar7 + 4);
  *(float *)(pCVar7 + 4) = local_20;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)